VZUAL 3D
Austria / Global
Senior Full-Stack & 3D Web Graphics Engineer – Three.js / WebGL (VIENNA)
- Remote
Austria / Global
Work model:
Hybrid – regular in-office presence in Vienna is mandatory
Preferred residence:
Vienna, Lower Austria or Burgenland
Employment : Full time (40h)
About VZUAL
Location:
Vienna, Austria
Work model:
Hybrid – regular in-office presence in Vienna is mandatory
Preferred residence:
Vienna, Lower Austria or Burgenland
Employment : Full time (40h)
VZUAL 3D transforms static product presentations into immersive, interactive 3D experiences delivered through the browser. Its digital prototyping platform enables brands, manufacturers, designers, and converters to create, visualize, and share highly realistic product concepts before production begins.
Our platform combines real-time 3D rendering, physically based materials, complex print-finishing effects and enterprise workflows directly in the browser. We work with international enterprise customers and are expanding our development capabilities in Austria.
We are now looking for a
Senior Full-Stack & 3D Web Graphics Engineer
who can become the technical counterpart to our external development team and build deep knowledge of the entire VZUAL platform.
This is
not a project-management role . Product direction, priorities and project management remain with the founder/CEO.
Your role is to develop, understand and strengthen the technology itself.
Your Role
You will work directly on VZUAL together with our existing external development team.
A key objective of this position is to build strong technical redundancy inside Austria: you should understand the architecture and codebase deeply enough to independently investigate problems, fix critical bugs and take ownership of individual areas of the platform when required.
You will also actively contribute to the development of new features, especially around advanced real-time 3D graphics.
Your responsibilities will include:
Developing new VZUAL features across frontend and backend
Working extensively with
Three.js and WebGL
Developing and optimizing custom GLSL shaders
Building advanced real-time materials, visual effects and rendering techniques
Working with PBR materials, textures, normal maps, displacement, roughness, metalness, transmission, clearcoat, anisotropy and similar rendering concepts
Improving rendering performance and visual quality
Developing complex React-based user interfaces for interactive 3D applications
Extending Node.js backend services and APIs
Investigating and fixing bugs across the application stack
Reviewing and understanding code produced by our external development team
Collaborating technically with external developers and discussing implementation approaches
Reviewing technical solutions and identifying architectural or performance issues
Taking responsibility for selected technical components of VZUAL
Building sufficient knowledge of the complete platform to provide technical continuity and redundancy in Austria
Prototyping new graphics and visualization concepts
What We Are Looking For
This position requires
real hands-on 3D web graphics experience .
Three.js/WebGL knowledge is not a nice-to-have. It is one of the core requirements of the role.
You should have strong experience with:
Three.js
WebGL
GLSL / custom shader development
JavaScript / TypeScript
React
Node.js
Modern browser APIs
REST APIs and web application architecture
Git and professional software-development workflows
Experience with several of the following is highly desirable:
WebGPU
React Three Fiber
Advanced PBR rendering
Custom materials and ShaderMaterial
GPU performance optimization
Texture processing and UV mapping
3D model formats such as GLTF / GLB / OBJ
Blender or other 3D tools
Canvas / SVG graphics
AWS
PostgreSQL / MongoDB
WebSockets
CI/CD
Computer graphics, visual computing or game-engine development
Image processing or computational geometry
What Matters More Than Your CV
We are looking for someone who enjoys understanding how things work under the hood.
If you see a rendering problem, you should want to understand whether the problem comes from geometry, normals, UVs, material parameters, shaders, lighting, tone mapping, texture filtering or the rendering pipeline itself.
You should be comfortable opening an unfamiliar part of a large application, understanding it and eventually being able to modify it confidently.
We value strong engineering judgment, curiosity and the ability to solve technically difficult problems over titles or corporate hierarchy.
What This Role Is Not
This is
not
a Scrum Master, Product Manager or traditional Engineering Manager position.
You will not be responsible for managing roadmaps, budgets or customer projects.
You will be expected to communicate with external developers, review technical decisions and coordinate implementation details where necessary — but your primary job is
software engineering .
Working at VZUAL
VZUAL is still a small company, which means you will work very close to the product and have significant influence on how the technology evolves.
You will work directly with the founder and with an established external development team.
You will have the opportunity to work on technically challenging problems that combine:
Web development + real-time 3D graphics + materials + printing technology + enterprise software.
We are looking for someone who wants to become one of the people who understands VZUAL technically better than almost anyone else.
Location
The position is hybrid, but
regular physical presence at our Vienna office is mandatory .
For this reason, candidates should be based in:
Vienna
Lower Austria
Burgenland
or within practical commuting distance of Vienna.
This is
not a fully remote position .
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Austria / Global
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Austria / Global
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Austria / Global
Austria / Global